The Design and Implementation of a Log-Structured File System Mendel Rosenblum and John K. Ousterhout Electrical Engineering and Computer Sciences, Computer Science Division University of California Berkeley, CA 94720 mendel@sprite.berkeley.edu, ouster@sprite.berkeley.edu Abstract magnitude more efficiently than current file systems. This paper presents a new technique for disk storage management called a log-structured file system. A logstructured file system writes all modifications to disk sequentially in a log-like structure, thereby speeding up both file writing and crash recovery. The log is the only structure on disk; it contains indexing information so that files can be read back from the log efficiently. In order to maintain large free areas on disk for fast writing, we divide the log into segments and use a segment cleaner to compress the live information from heavily fragmented segments. We present a series of simulations that demonstrate the efficiency of a simple cleaning policy based on cost and benefit. We have implemented a prototype logstructured file system called Sprite LFS; it outperforms current Unix file systems by an order of magnitude for small-file writes while matching or exceeding Unix performance for reads and large writes. Even when the overhead for cleaning is included, Sprite LFS can use 70% of the disk bandwidth for writing, whereas Unix file systems typically can use only 5-10%. Log-structured file systems are based on the assumption that files are cached in main memory and that increasing memory sizes will make the caches more and more effective at satisfying read requests[1]. As a result, disk traffic will become dominated by writes. A log-structured file system writes all new information to disk in a sequential structure called the log. This approach increases write performance dramatically by eliminating almost all seeks. The sequential nature of the log also permits much faster crash recovery: current Unix file systems typically must scan the entire disk to restore consistency after a crash, but a log-structured file system need only examine the most recent portion of the log. The notion of logging is not new, and a number of recent file systems have incorporated a log as an auxiliary structure to speed up writes and crash recovery[2, 3]. However, these other systems use the log only for temporary storage; the permanent home for information is in a traditional random-access storage structure on disk. In contrast, a log-structured file system stores data permanently in the log: there is no other structure on disk. The log contains indexing information so that files can be read back with efficiency comparable to current file systems. 1. Introduction Over the last decade CPU speeds have increased dramatically while disk access times have only improved slowly. This trend is likely to continue in the future and it will cause more and more applications to become diskbound. To lessen the impact of this problem, we have devised a new disk storage management technique called a log-structured file system, which uses disks an order of For a log-structured file system to operate efficiently, it must ensure that there are always large extents of free space available for writing new data. This is the most difficult challenge in the design of a log-structured file system. In this paper we present a solution based on large extents called segments, where a segment cleaner process continually regenerates empty segments by compressing the live data from heavily fragmented segments. We used a simulator to explore different cleaning policies and discovered a simple but effective algorithm based on cost and benefit: it segregates older, more slowly changing data from young rapidly-changing data and treats them differently during cleaning. The work described here was supported in part by the National Science Foundation under grant CCR-8900029, and in part by the National Aeronautics and Space Administration and the Defense Advanced Research Projects Agency under contract NAG2-591. This paper will appear in the Proceedings of the 13th ACM Symposium on Operating Systems Principles and the February 1992 ACM Transactions on Computer Systems. July 24, 1991 We have constructed a prototype log-structured file system called Sprite LFS, which is now in production use as part of the Sprite network operating system[4]. Benchmark programs demonstrate that the raw writing speed of Sprite LFS is more than an order of magnitude greater than that of Unix for small files. Even for other workloads, such -1- as those including reads and large-file accesses, Sprite LFS is at least as fast as Unix in all cases but one (files read sequentially after being written randomly). We also measured the long-term overhead for cleaning in the production system. Overall, Sprite LFS permits about 65-75% of a disk’s raw bandwidth to be used for writing new data (the rest is used for cleaning). For comparison, Unix systems can only utilize 5-10% of a disk’s raw bandwidth for writing new data; the rest of the time is spent seeking. and larger main memories make larger file caches possible. This has two effects on file system behavior. First, larger file caches alter the workload presented to the disk by absorbing a greater fraction of the read requests[1, 6]. Most write requests must eventually be reflected on disk for safety, so disk traffic (and disk performance) will become more and more dominated by writes. The remainder of this paper is organized into six sections. Section 2 reviews the issues in designing file systems for computers of the 1990’s. Section 3 discusses the design alternatives for a log-structured file system and derives the structure of Sprite LFS, with particular focus on the cleaning mechanism. Section 4 describes the crash recovery system for Sprite LFS. Section 5 evaluates Sprite LFS using benchmark programs and long-term measurements of cleaning overhead. Section 6 compares Sprite LFS to other file systems, and Section 7 concludes. The second impact of large file caches is that they can serve as write buffers where large numbers of modified blocks can be collected before writing any of them to disk. Buffering may make it possible to write the blocks more efficiently, for example by writing them all in a single sequential transfer with only one seek. Of course, writebuffering has the disadvantage of increasing the amount of data lost during a crash. For this paper we will assume that crashes are infrequent and that it is acceptable to lose a few seconds or minutes of work in each crash; for applications that require better crash recovery, non-volatile RAM may be used for the write buffer. 2. Design for file systems of the 1990’s 2.2. Workloads File system design is governed by two general forces: technology, which provides a set of basic building blocks, and workload, which determines a set of operations that must be carried out efficiently. This section summarizes technology changes that are underway and describes their impact on file system design. It also describes the workloads that influenced the design of Sprite LFS and shows how current file systems are ill-equipped to deal with the workloads and technology changes. Several different file system workloads are common in computer applications. One of the most difficult workloads for file system designs to handle efficiently is found in office and engineering environments. Office and engineering applications tend to be dominated by accesses to small files; several studies have measured mean file sizes of only a few kilobytes[1, 6-8]. Small files usually result in small random disk I/Os, and the creation and deletion times for such files are often dominated by updates to file system ‘‘metadata’’ (the data structures used to locate the attributes and blocks of the file). 2.1. Technology Three components of technology are particularly significant for file system design: processors, disks, and main memory. Processors are significant because their speed is increasing at a nearly exponential rate, and the improvements seem likely to continue through much of the 1990’s. This puts pressure on all the other elements of the computer system to speed up as well, so that the system doesn’t become unbalanced. Disk technology is also improving rapidly, but the improvements have been primarily in the areas of cost and capacity rather than performance. There are two components of disk performance: transfer bandwidth and access time. Although both of these factors are improving, the rate of improvement is much slower than for CPU speed. Disk transfer bandwidth can be improved substantially with the use of disk arrays and parallel-head disks[5] but no major improvements seem likely for access time (it is determined by mechanical motions that are hard to improve). If an application causes a sequence of small disk transfers separated by seeks, then the application is not likely to experience much speedup over the next ten years, even with faster processors. The third component of technology is main memory, which is increasing in size at an exponential rate. Modern file systems cache recently-used file data in main memory, July 24, 1991 -2- Workloads dominated by sequential accesses to large files, such as those found in supercomputing environments, also pose interesting problems, but not for file system software. A number of techniques exist for ensuring that such files are laid out sequentially on disk, so I/O performance tends to be limited by the bandwidth of the I/O and memory subsystems rather than the file allocation policies. In designing a log-structured file system we decided to focus on the efficiency of small-file accesses, and leave it to hardware designers to improve bandwidth for large-file accesses. Fortunately, the techniques used in Sprite LFS work well for large files as well as small ones. 2.3. Problems with existing file systems Current file systems suffer from two general problems that make it hard for them to cope with the technologies and workloads of the 1990’s. First, they spread information around the disk in a way that causes too many small accesses. For example, the Berkeley Unix fast file system (Unix FFS)[9] is quite effective at laying out each file sequentially on disk, but it physically separates different files. Furthermore, the attributes (‘‘inode’’) for a file are separate from the file’s contents, as is the directory entry containing the file’s name. It takes at least five separate disk I/Os, each preceded by a seek, to create a new file in Unix FFS: two different accesses to the file’s attributes plus one access each for the file’s data, the directory’s data, and the directory’s attributes. When writing small files in such a system, less than 5% of the disk’s potential bandwidth is used for new data; the rest of the time is spent seeking. directories, and almost all the other information used to manage the file system. For workloads that contain many small files, a log-structured file system converts the many small synchronous random writes of traditional file systems into large asynchronous sequential transfers that can utilize nearly 100% of the raw disk bandwidth. The second problem with current file systems is that they tend to write synchronously: the application must wait for the write to complete, rather than continuing while the write is handled in the background. For example even though Unix FFS writes file data blocks asynchronously, file system metadata structures such as directories and inodes are written synchronously. For workloads with many small files, the disk traffic is dominated by the synchronous metadata writes. Synchronous writes couple the application’s performance to that of the disk and make it hard for the application to benefit from faster CPUs. They also defeat the potential use of the file cache as a write buffer. Unfortunately, network file systems like NFS[10] have introduced additional synchronous behavior where it didn’t used to exist. This has simplified crash recovery, but it has reduced write performance. Although the basic idea of a log-structured file system is simple, there are two key issues that must be resolved to achieve the potential benefits of the logging approach. The first issue is how to retrieve information from the log; this is the subject of Section 3.1 below. The second issue is how to manage the free space on disk so that large extents of free space are always available for writing new data. This is a much more difficult issue; it is the topic of Sections 3.2-3.6. Table 1 contains a summary of the on-disk data structures used by Sprite LFS to solve the above problems; the data structures are discussed in detail in later sections of the paper. 3.1. File location and reading Although the term ‘‘log-structured’’ might suggest that sequential scans are required to retrieve information from the log, this is not the case in Sprite LFS. Our goal was to match or exceed the read performance of Unix FFS. To accomplish this goal, Sprite LFS outputs index structures in the log to permit random-access retrievals. The basic structures used by Sprite LFS are identical to those used in Unix FFS: for each file there exists a data structure called an inode, which contains the file’s attributes (type, owner, permissions, etc.) plus the disk addresses of the first ten blocks of the file; for files larger than ten blocks, the inode also contains the disk addresses of one or more indirect blocks, each of which contains the addresses of more data or indirect blocks. Once a file’s inode has been found, the number of disk I/Os required to read the file is identical in Sprite LFS and Unix FFS. Throughout this paper we use the Berkeley Unix fast file system (Unix FFS) as an example of current file system design and compare it to log-structured file systems. The Unix FFS design is used because it is well documented in the literature and used in several popular Unix operating systems. The problems presented in this section are not unique to Unix FFS and can be found in most other file systems. 3. Log-structured file systems The fundamental idea of a log-structured file system is to improve write performance by buffering a sequence of file system changes in the file cache and then writing all the changes to disk sequentially in a single disk write operation. The information written to disk in the write operation includes file data blocks, attributes, index blocks, In Unix FFS each inode is at a fixed location on disk; given the identifying number for a file, a simple calculation    Location  Section  Data structure Purpose        Inode Locates blocks of file, holds protection bits, modify time, etc. Log 3.1       Inode map Log 3.1     Locates position of inode in log, holds time of last access plus version number.   Indirect block  Locates blocks of large files.  Log  3.1     Identifies contents of segment (file number and offset for each block).   Segment summary Log 3.2       Segment usage table  Counts live bytes still left in segments, stores last write time for data in segments. Log 3.6      Superblock    Holds static configuration information such as number of segments and segment size.  Fixed  None   Checkpoint region  Locates blocks of inode map and segment usage table, identifies last checkpoint in log.  Fixed  4.1     Directory change log  Records directory operations to maintain consistency of reference counts in inodes. Log 4.2  Table 1 — Summary of the major data structures stored on disk by Sprite LFS. For each data structure the table indicates the purpose served by the data structure in Sprite LFS. The table also indicates whether the data structure is stored in the log or at a fixed position on disk and where in the paper the data structure is discussed in detail. Inodes, indirect blocks, and superblocks are similar to the Unix FFS data structures with the same names. Note that Sprite LFS contains neither a bitmap nor a free list. July 24, 1991 -3- yields the disk address of the file’s inode. In contrast, Sprite LFS doesn’t place inodes at fixed positions; they are written to the log. Sprite LFS uses a data structure called an inode map to maintain the current location of each inode. Given the identifying number for a file, the inode map must be indexed to determine the disk address of the inode. The inode map is divided into blocks that are written to the log; a fixed checkpoint region on each disk identifies the locations of all the inode map blocks. Fortunately, inode maps are compact enough to keep the active portions cached in main memory: inode map lookups rarely require disk accesses. traditional file systems. The second alternative is to copy live data out of the log in order to leave large free extents for writing. For this paper we will assume that the live data is written back in a compacted form at the head of the log; it could also be moved to another log-structured file system to form a hierarchy of logs, or it could be moved to some totally different file system or archive. The disadvantage of copying is its cost, particularly for long-lived files; in the simplest case where the log works circularly across the disk and live data is copied back into the log, all of the longlived files will have to be copied in every pass of the log across the disk. Figure 1 shows the disk layouts that would occur in Sprite LFS and Unix FFS after creating two new files in different directories. Although the two layouts have the same logical structure, the log-structured file system produces a much more compact arrangement. As a result, the write performance of Sprite LFS is much better than Unix FFS, while its read performance is just as good. Sprite LFS uses a combination of threading and copying. The disk is divided into large fixed-size extents called segments. Any given segment is always written sequentially from its beginning to its end, and all live data must be copied out of a segment before the segment can be rewritten. However, the log is threaded on a segment-bysegment basis; if the system can collect long-lived data together into segments, those segments can be skipped over so that the data doesn’t have to be copied repeatedly. The segment size is chosen large enough that the transfer time to read or write a whole segment is much greater than the cost of a seek to the beginning of the segment. This allows whole-segment operations to run at nearly the full bandwidth of the disk, regardless of the order in which segments are accessed. Sprite LFS currently uses segment sizes of either 512 kilobytes or one megabyte. 3.2. Free space management: segments The most difficult design issue for log-structured file systems is the management of free space. The goal is to maintain large free extents for writing new data. Initially all the free space is in a single extent on disk, but by the time the log reaches the end of the disk the free space will have been fragmented into many small extents corresponding to the files that were deleted or overwritten. From this point on, the file system has two choices: threading and copying. These are illustrated in Figure 2. The first alternative is to leave the live data in place and thread the log through the free extents. Unfortunately, threading will cause the free space to become severely fragmented, so that large contiguous writes won’t be possible and a log-structured file system will be no faster than dir1 The process of copying live data out of a segment is called segment cleaning. In Sprite LFS it is a simple three-step process: read a number of segments into memory, identify the live data, and write the live data back to a smaller number of clean segments. After this dir2 file1 Log file1 3.3. Segment cleaning mechanism Disk Disk Sprite LFS file2 Block key: file2 Inode dir1 Directory Data dir2 Unix FFS Inode map Figure 1 — A comparison between Sprite LFS and Unix FFS. This example shows the modified disk blocks written by Sprite LFS and Unix FFS when creating two single-block files named dir1/file1 and dir2/file2. Each system must write new data blocks and inodes for file1 and file2, plus new data blocks and inodes for the containing directories. Unix FFS requires ten non-sequential writes for the new information (the inodes for the new files are each written twice to ease recovery from crashes), while Sprite LFS performs the operations in a single large write. The same number of disk accesses will be required to read the files in the two systems. Sprite LFS also writes out new inode map blocks to record the new inode locations. July 24, 1991 -4- operation is complete, the segments that were read are marked as clean, and they can be used for new data or for additional cleaning. the segment; if the uid of a block does not match the uid currently stored in the inode map when the segment is cleaned, the block can be discarded immediately without examining the file’s inode. As part of segment cleaning it must be possible to identify which blocks of each segment are live, so that they can be written out again. It must also be possible to identify the file to which each block belongs and the position of the block within the file; this information is needed in order to update the file’s inode to point to the new location of the block. Sprite LFS solves both of these problems by writing a segment summary block as part of each segment. The summary block identifies each piece of information that is written in the segment; for example, for each file data block the summary block contains the file number and block number for the block. Segments can contain multiple segment summary blocks when more than one log write is needed to fill the segment. (Partial-segment writes occur when the number of dirty blocks buffered in the file cache is insufficient to fill a segment.) Segment summary blocks impose little overhead during writing, and they are useful during crash recovery (see Section 4) as well as during cleaning. This approach to cleaning means that there is no free-block list or bitmap in Sprite. In addition to saving memory and disk space, the elimination of these data structures also simplifies crash recovery. If these data structures existed, additional code would be needed to log changes to the structures and restore consistency after crashes. 3.4. Segment cleaning policies Given the basic mechanism described above, four policy issues must be addressed: Sprite LFS also uses the segment summary information to distinguish live blocks from those that have been overwritten or deleted. Once a block’s identity is known, its liveness can be determined by checking the file’s inode or indirect block to see if the appropriate block pointer still refers to this block. If it does, then the block is live; if it doesn’t, then the block is dead. Sprite LFS optimizes this check slightly by keeping a version number in the inode map entry for each file; the version number is incremented whenever the file is deleted or truncated to length zero. The version number combined with the inode number form an unique identifier (uid) for the contents of the file. The segment summary block records this uid for each block in Block Key: Old data block When should the segment cleaner execute? Some possible choices are for it to run continuously in background at low priority, or only at night, or only when disk space is nearly exhausted. (2) How many segments should it clean at a time? Segment cleaning offers an opportunity to reorganize data on disk; the more segments cleaned at once, the more opportunities to rearrange. (3) Which segments should be cleaned? An obvious choice is the ones that are most fragmented, but this turns out not to be the best choice. (4) How should the live blocks be grouped when they are written out? One possibility is to try to enhance the locality of future reads, for example by grouping files in the same directory together into a single output segment. Another possibility is to sort the blocks by the time they were last modified and group blocks of similar age together into new segments; we call this approach age sort. Copy and Compact Threaded log Old log end (1) New log end Old log end New log end New data block Previously deleted Figure 2 — Possible free space management solutions for log-structured file systems. In a log-structured file system, free space for the log can be generated either by copying the old blocks or by threading the log around the old blocks. The left side of the figure shows the threaded log approach where the log skips over the active blocks and overwrites blocks of files that have been deleted or overwritten. Pointers between the blocks of the log are maintained so that the log can be followed during crash recovery. The right side of the figure shows the copying scheme where log space is generated by reading the section of disk after the end of the log and rewriting the active blocks of that section along with the new data into the newly generated space. July 24, 1991 -5- In our work so far we have not methodically addressed the first two of the above policies. Sprite LFS starts cleaning segments when the number of clean segments drops below a threshold value (typically a few tens of segments). It cleans a few tens of segments at a time until the number of clean segments surpasses another threshold value (typically 50-100 clean segments). The overall performance of Sprite LFS does not seem to be very sensitive to the exact choice of the threshold values. In contrast, the third and fourth policy decisions are critically important: in our experience they are the primary factors that determine the performance of a log-structured file system. The remainder of Section 3 discusses our analysis of which segments to clean and how to group the live data. Figure 3 graphs the write cost as a function of u. For reference, Unix FFS on small-file workloads utilizes at most 5-10% of the disk bandwidth, for a write cost of 10-20 (see [11] and Figure 8 in Section 5.1 for specific measurements). With logging, delayed writes, and disk request sorting this can probably be improved to about 25% of the bandwidth[12] or a write cost of 4. Figure 3 suggests that the segments cleaned must have a utilization of less than .8 in order for a log-structured file system to outperform the current Unix FFS; the utilization must be less than .5 to outperform an improved Unix FFS. It is important to note that the utilization discussed above is not the overall fraction of the disk containing live data; it is just the fraction of live blocks in segments that are cleaned. Variations in file usage will cause some segments to be less utilized than others, and the cleaner can choose the least utilized segments to clean; these will have lower utilization than the overall average for the disk. We use a term called write cost to compare cleaning policies. The write cost is the average amount of time the disk is busy per byte of new data written, including all the cleaning overheads. The write cost is expressed as a multiple of the time that would be required if there were no cleaning overhead and the data could be written at its full bandwidth with no seek time or rotational latency. A write cost of 1.0 is perfect: it would mean that new data could be written at the full disk bandwidth and there is no cleaning overhead. A write cost of 10 means that only one-tenth of the disk’s maximum bandwidth is actually used for writing new data; the rest of the disk time is spent in seeks, rotational latency, or cleaning. Even so, the performance of a log-structured file system can be improved by reducing the overall utilization of the disk space. With less of the disk in use the segments that are cleaned will have fewer live blocks resulting in a lower write cost. Log-structured file systems provide a cost-performance tradeoff: if disk space is underutilized, higher performance can be achieved but at a high cost per usable byte; if disk capacity utilization is increased, storage costs are reduced but so is performance. Such a tradeoff For a log-structured file system with large segments, seeks and rotational latency are negligible both for writing and for cleaning, so the write cost is the total number of bytes moved to and from the disk divided by the number of those bytes that represent new data. This cost is determined by the utilization (the fraction of data still live) in the segments that are cleaned. In the steady state, the cleaner must generate one clean segment for every segment of new data written. To do this, it reads N segments in their entirety and writes out N*u segments of live data (where u is the utilization of the segments and 0 ≤ u < 1). This creates N*(1−u) segments of contiguous free space for new data. Thus write cost = Write cost 14.0 10.0 read segs + write live + write new new data written = N + N*u + N*(1−u) 2 = N*(1−u) 1−u 6.0 4.0 FFS improved 2.0 0.0 0.0 0.2 0.4 0.6 0.8 1.0 Fraction alive in segment cleaned (u) Figure 3 — Write cost as a function of u for small files. In a log-structured file system, the write cost depends strongly on the utilization of the segments that are cleaned. The more live data in segments cleaned the more disk bandwidth that is needed for cleaning and not available for writing new data. The figure also shows two reference points: ‘‘FFS today’’, which represents Unix FFS today, and ‘‘FFS improved’’, which is our estimate of the best performance possible in an improved Unix FFS. Write cost for Unix FFS is not sensitive to the amount of disk space in use. (1) In the above formula we made the conservative assumption that a segment must be read in its entirety to recover the live blocks; in practice it may be faster to read just the live blocks, particularly if the utilization is very low (we haven’t tried this in Sprite LFS). If a segment to be cleaned has no live blocks (u = 0) then it need not be read at all and the write cost is 1.0. July 24, 1991 FFS today 8.0 total bytes read and written new data written = Log-structured 12.0 -6- between performance and space utilization is not unique to log-structured file systems. For example, Unix FFS only allows 90% of the disk space to be occupied by files. The remaining 10% is kept free to allow the space allocation algorithm to operate efficiently. Write cost 14.0 12.0 10.0 8.0 6.0 4.0 2.0 0.0 The key to achieving high performance at low cost in a log-structured file system is to force the disk into a bimodal segment distribution where most of the segments are nearly full, a few are empty or nearly empty, and the cleaner can almost always work with the empty segments. This allows a high overall disk capacity utilization yet provides a low write cost. The following section describes how we achieve such a bimodal distribution in Sprite LFS. 3.5. Simulation results Each file has equal likelihood of being selected in each step. Hot-and-cold Files are divided into two groups. One group contains 10% of the files; it is called hot because its files are selected 90% of the time. The other group is called cold; it contains 90% of the files but they are selected only 10% of the time. Within groups each file is equally likely to be selected. This access pattern models a simple form of locality. FFS today LFS uniform FFS improved 0.0 0.2 0.4 0.6 0.8 1.0 Figure 4 — Initial simulation results. The curves labeled ‘‘FFS today’’ and ‘‘FFS improved’’ are reproduced from Figure 3 for comparison. The curve labeled ‘‘No variance’’ shows the write cost that would occur if all segments always had exactly the same utilization. The ‘‘LFS uniform’’ curve represents a log-structured file system with uniform access pattern and a greedy cleaning policy: the cleaner chooses the least-utilized segments. The ‘‘LFS hot-and-cold’’ curve represents a log-structured file system with locality of file access. It uses a greedy cleaning policy and the cleaner also sorts the live data by age before writing it out again. The x-axis is overall disk capacity utilization, which is not necessarily the same as the utilization of the segments being cleaned. Even with uniform random access patterns, the variance in segment utilization allows a substantially lower write cost than would be predicted from the overall disk capacity utilization and formula (1). For example, at 75% overall disk capacity utilization, the segments cleaned have an average utilization of only 55%. At overall disk capacity utilizations under 20% the write cost drops below 2.0; this means that some of the cleaned segments have no live blocks at all and hence don’t need to be read in. The ‘‘LFS hot-and-cold’’ curve shows the write cost when there is locality in the access patterns, as described above. The cleaning policy for this curve was the same as for ‘‘LFS uniform’’ except that the live blocks were sorted by age before writing them out again. This means that long-lived (cold) data tends to be segregated in different segments from short-lived (hot) data; we thought that this approach would lead to the desired bimodal distribution of segment utilizations. In this approach the overall disk capacity utilization is constant and no read traffic is modeled. The simulator runs until all clean segments are exhausted, then simulates the actions of a cleaner until a threshold number of clean segments is available again. In each run the simulator was allowed to run until the write cost stabilized and all coldstart variance had been removed. Figure 4 superimposes the results from two sets of simulations onto the curves of Figure 3. In the ‘‘LFS uniform’’ simulations the uniform access pattern was used. The cleaner used a simple greedy policy where it always chose the least-utilized segments to clean. When writing out live data the cleaner did not attempt to re-organize the data: live blocks were written out in the same order that they appeared in the segments being cleaned (for a uniform access pattern there is no reason to expect any improvement from re-organization). July 24, 1991 LFS hot-and-cold Disk capacity utilization We built a simple file system simulator so that we could analyze different cleaning policies under controlled conditions. The simulator’s model does not reflect actual file system usage patterns (its model is much harsher than reality), but it helped us to understand the effects of random access patterns and locality, both of which can be exploited to reduce the cost of cleaning. The simulator models a file system as a fixed number of 4-kbyte files, with the number chosen to produce a particular overall disk capacity utilization. At each step, the simulator overwrites one of the files with new data, using one of two pseudorandom access patterns: Uniform No variance Figure 4 shows the surprising result that locality and ‘‘better’’ grouping result in worse performance than a system with no locality! We tried varying the degree of locality (e.g. 95% of accesses to 5% of data) and found that performance got worse and worse as the locality increased. Figure 5 shows the reason for this non-intuitive result. Under the greedy policy, a segment doesn’t get cleaned until it becomes the least utilized of all segments. Thus every segment’s utilization eventually drops to the cleaning threshold, including the cold segments. Unfortunately, the -7- remain unchanged, the stability can be estimated by the age of data. Fraction of segments 0.008 0.007 0.006 0.005 0.004 0.003 0.002 0.001 0.000 To test this theory we simulated a new policy for selecting segments to clean. The policy rates each segment according to the benefit of cleaning the segment and the cost of cleaning the segment and chooses the segments with the highest ratio of benefit to cost. The benefit has two components: the amount of free space that will be reclaimed and the amount of time the space is likely to stay free. The amount of free space is just 1−u, where u is the utilization of the segment. We used the most recent modified time of any block in the segment (ie. the age of the youngest block) as an estimate of how long the space is likely to stay free. The benefit of cleaning is the space-time product formed by multiplying these two components. The cost of cleaning the segment is 1+u (one unit of cost to read the segment, u to write back the live data). Combining all these factors, we get Hot-and-cold Uniform 0.0 0.2 0.4 0.6 0.8 1.0 Segment utilization Figure 5 — Segment utilization distributions with greedy cleaner. These figures show distributions of segment utilizations of the disk during the simulation. The distribution is computed by measuring the utilizations of all segments on the disk at the points during the simulation when segment cleaning was initiated. The distribution shows the utilizations of the segments available to the cleaning algorithm. Each of the distributions corresponds to an overall disk capacity utilization of 75%. The ‘‘Uniform’’ curve corresponds to ‘‘LFS uniform’’ in Figure 4 and ‘‘Hot-and-cold’’ corresponds to ‘‘LFS hot-and-cold’’ in Figure 4. Locality causes the distribution to be more skewed towards the utilization at which cleaning occurs; as a result, segments are cleaned at a higher average utilization. benefit free space generated * age of data (1−u)*age = = cost cost 1+u We call this policy the cost-benefit policy; it allows cold segments to be cleaned at a much higher utilization than hot segments. We re-ran the simulations under the hot-and-cold access pattern with the cost-benefit policy and age-sorting Fraction of segments 0.008 0.007 0.006 0.005 0.004 0.003 0.002 0.001 0.000 utilization drops very slowly in cold segments, so these segments tend to linger just above the cleaning point for a very long time. Figure 5 shows that many more segments are clustered around the cleaning point in the simulations with locality than in the simulations without locality. The overall result is that cold segments tend to tie up large numbers of free blocks for long periods of time. After studying these figures we realized that hot and cold segments must be treated differently by the cleaner. Free space in a cold segment is more valuable than free space in a hot segment because once a cold segment has been cleaned it will take a long time before it reaccumulates the unusable free space. Said another way, once the system reclaims the free blocks from a segment with cold data it will get to ‘‘keep’’ them a long time before the cold data becomes fragmented and ‘‘takes them back again.’’ In contrast, it is less beneficial to clean a hot segment because the data will likely die quickly and the free space will rapidly re-accumulate; the system might as well delay the cleaning a while and let more of the blocks die in the current segment. The value of a segment’s free space is based on the stability of the data in the segment. Unfortunately, the stability cannot be predicted without knowing future access patterns. Using an assumption that the older the data in a segment the longer it is likely to July 24, 1991 LFS Cost-Benefit LFS Greedy 0.0 0.2 0.4 0.6 0.8 1.0 Segment utilization Figure 6 — Segment utilization distribution with cost-benefit policy. This figure shows the distribution of segment utilizations from the simulation of a hot-and-cold access pattern with 75% overall disk capacity utilization. The ‘‘LFS Cost-Benefit’’ curve shows the segment distribution occurring when the cost-benefit policy is used to select segments to clean and live blocks grouped by age before being re-written. Because of this bimodal segment distribution, most of the segments cleaned had utilizations around 15%. For comparison, the distribution produced by the greedy method selection policy is shown by the ‘‘LFS Greedy’’ curve reproduced from Figure 5. -8- on the live data. As can be seen from Figure 6, the costbenefit policy produced the bimodal distribution of segments that we had hoped for. The cleaning policy cleans cold segments at about 75% utilization but waits until hot segments reach a utilization of about 15% before cleaning them. Since 90% of the writes are to hot files, most of the segments cleaned are hot. Figure 7 shows that the costbenefit policy reduces the write cost by as much as 50% over the greedy policy, and a log-structured file system out-performs the best possible Unix FFS even at relatively high disk capacity utilizations. We simulated a number of other degrees and kinds of locality and found that the costbenefit policy gets even better as locality increases. the checkpoint regions (see Section 4 for details). In order to sort live blocks by age, the segment summary information records the age of the youngest block written to the segment. At present Sprite LFS does not keep modified times for each block in a file; it keeps a single modified time for the entire file. This estimate will be incorrect for files that are not modified in their entirety. We plan to modify the segment summary information to include modified times for each block. 4. Crash recovery When a system crash occurs, the last few operations performed on the disk may have left it in an inconsistent state (for example, a new file may have been written without writing the directory containing the file); during reboot the operating system must review these operations in order to correct any inconsistencies. In traditional Unix file systems without logs, the system cannot determine where the last changes were made, so it must scan all of the metadata structures on disk to restore consistency. The cost of these scans is already high (tens of minutes in typical configurations), and it is getting higher as storage systems expand. The simulation experiments convinced us to implement the cost-benefit approach in Sprite LFS. As will be seen in Section 5.2, the behavior of actual file systems in Sprite LFS is even better than predicted in Figure 7. 3.6. Segment usage table In order to support the cost-benefit cleaning policy, Sprite LFS maintains a data structure called the segment usage table. For each segment, the table records the number of live bytes in the segment and the most recent modified time of any block in the segment. These two values are used by the segment cleaner when choosing segments to clean. The values are initially set when the segment is written, and the count of live bytes is decremented when files are deleted or blocks are overwritten. If the count falls to zero then the segment can be reused without cleaning. The blocks of the segment usage table are written to the log, and the addresses of the blocks are stored in In a log-structured file system the locations of the last disk operations are easy to determine: they are at the end of the log. Thus it should be possible to recover very quickly after crashes. This benefit of logs is well known and has been used to advantage both in database systems[13] and in other file systems[2, 3, 14]. Like many other logging systems, Sprite LFS uses a two-pronged approach to recovery: checkpoints, which define consistent states of the file system, and roll-forward, which is used to recover information written since the last checkpoint. Write cost 14.0 4.1. Checkpoints No variance 12.0 A checkpoint is a position in the log at which all of the file system structures are consistent and complete. Sprite LFS uses a two-phase process to create a checkpoint. First, it writes out all modified information to the log, including file data blocks, indirect blocks, inodes, and blocks of the inode map and segment usage table. Second, it writes a checkpoint region to a special fixed position on disk. The checkpoint region contains the addresses of all the blocks in the inode map and segment usage table, plus the current time and a pointer to the last segment written. LFS Greedy 10.0 FFS today 8.0 6.0 LFS Cost-Benefit 4.0 FFS improved 2.0 0.0 0.0 0.2 0.4 0.6 0.8 1.0 During reboot, Sprite LFS reads the checkpoint region and uses that information to initialize its mainmemory data structures. In order to handle a crash during a checkpoint operation there are actually two checkpoint regions, and checkpoint operations alternate between them. The checkpoint time is in the last block of the checkpoint region, so if the checkpoint fails the time will not be updated. During reboot, the system reads both checkpoint regions and uses the one with the most recent time. Disk capacity utilization Figure 7 — Write cost, including cost-benefit policy. This graph compares the write cost of the greedy policy with that of the cost-benefit policy for the hot-and-cold access pattern. The cost-benefit policy is substantially better than the greedy policy, particularly for disk capacity utilizations above 60%. Sprite LFS performs checkpoints at periodic intervals as well as when the file system is unmounted or the system July 24, 1991 -9- is shut down. A long interval between checkpoints reduces the overhead of writing the checkpoints but increases the time needed to roll forward during recovery; a short checkpoint interval improves recovery time but increases the cost of normal operation. Sprite LFS currently uses a checkpoint interval of thirty seconds, which is probably much too short. An alternative to periodic checkpointing is to perform checkpoints after a given amount of new data has been written to the log; this would set a limit on recovery time while reducing the checkpoint overhead when the file system is not operating at maximum throughput. 4.2. Roll-forward In principle it would be safe to restart after crashes by simply reading the latest checkpoint region and discarding any data in the log after that checkpoint. This would result in instantaneous recovery but any data written since the last checkpoint would be lost. In order to recover as much information as possible, Sprite LFS scans through the log segments that were written after the last checkpoint. This operation is called roll-forward. During roll-forward Sprite LFS uses the information in segment summary blocks to recover recently-written file data. When a summary block indicates the presence of a new inode, Sprite LFS updates the inode map it read from the checkpoint, so that the inode map refers to the new copy of the inode. This automatically incorporates the file’s new data blocks into the recovered file system. If data blocks are discovered for a file without a new copy of the file’s inode, then the roll-forward code assumes that the new version of the file on disk is incomplete and it ignores the new data blocks. The roll-forward code also adjusts the utilizations in the segment usage table read from the checkpoint. The utilizations of the segments written since the checkpoint will be zero; they must be adjusted to reflect the live data left after roll-forward. The utilizations of older segments will also have to be adjusted to reflect file deletions and overwrites (both of these can be identified by the presence of new inodes in the log). The final issue in roll-forward is how to restore consistency between directory entries and inodes. Each inode contains a count of the number of directory entries referring to that inode; when the count drops to zero the file is deleted. Unfortunately, it is possible for a crash to occur when an inode has been written to the log with a new reference count while the block containing the corresponding directory entry has not yet been written, or vice versa. called the directory operation log; Sprite LFS guarantees that each directory operation log entry appears in the log before the corresponding directory block or inode. During roll-forward, the directory operation log is used to ensure consistency between directory entries and inodes: if a log entry appears but the inode and directory block were not both written, roll-forward updates the directory and/or inode to complete the operation. Roll-forward operations can cause entries to be added to or removed from directories and reference counts on inodes to be updated. The recovery program appends the changed directories, inodes, inode map, and segment usage table blocks to the log and writes a new checkpoint region to include them. The only operation that can’t be completed is the creation of a new file for which the inode is never written; in this case the directory entry will be removed. In addition to its other functions, the directory log made it easy to provide an atomic rename operation. The interaction between the directory operation log and checkpoints introduced additional synchronization issues into Sprite LFS. In particular, each checkpoint must represent a state where the directory operation log is consistent with the inode and directory blocks in the log. This required additional synchronization to prevent directory modifications while checkpoints are being written. 5. Experience with the Sprite LFS We began the implementation of Sprite LFS in late 1989 and by mid-1990 it was operational as part of the Sprite network operating system. Since the fall of 1990 it has been used to manage five different disk partitions, which are used by about thirty users for day-to-day computing. All of the features described in this paper have been implemented in Sprite LFS, but roll-forward has not yet been installed in the production system. The production disks use a short checkpoint interval (30 seconds) and discard all the information after the last checkpoint when they reboot. When we began the project we were concerned that a log-structured file system might be substantially more complicated to implement than a traditional file system. In reality, however, Sprite LFS turns out to be no more complicated than Unix FFS[9]: Sprite LFS has additional complexity for the segment cleaner, but this is compensated by the elimination of the bitmap and layout policies required by Unix FFS; in addition, the checkpointing and rollforward code in Sprite LFS is no more complicated than the fsck code[15] that scans Unix FFS disks to restore consistency. Logging file systems like Episode[2] or Cedar[3] are likely to be somewhat more complicated than either Unix FFS or Sprite LFS, since they include both logging and layout code. To restore consistency between directories and inodes, Sprite LFS outputs a special record in the log for each directory change. The record includes an operation code (create, link, rename, or unlink), the location of the In everyday use Sprite LFS does not feel much difdirectory entry (i-number for the directory and the position ferent to the users than the Unix FFS-like file system in within the directory), the contents of the directory entry Sprite. The reason is that the machines being used are not (name and i-number), and the new reference count for the fast enough to be disk-bound with the current workloads. inode named in the entry. These records are collectively For example on the modified Andrew benchmark[11], July 24, 1991 - 10 - running multiuser but was otherwise quiescent during the test. For Sprite LFS no cleaning occurred during the benchmark runs so the measurements represent best-case performance; see Section 5.2 below for measurements of cleaning overhead. Key: Sprite LFS SunOS Files/sec (measured) Files/sec (predicted) 180 160 140 120 100 80 60 40 20 0 Create Read Delete 10000 1K file access (a) 675 600 525 450 375 300 225 150 75 0 Figure 8 shows the results of a benchmark that creates, reads, and deletes a large number of small files. Sprite LFS is almost ten times as fast as SunOS for the create and delete phases of the benchmark. Sprite LFS is also faster for reading the files back; this is because the files are read in the same order created and the logstructured file system packs the files densely in the log. Furthermore, Sprite LFS only kept the disk 17% busy during the create phase while saturating the CPU. In contrast, SunOS kept the disk busy 85% of the time during the create phase, even though only about 1.2% of the disk’s potential bandwidth was used for new data. This means that the performance of Sprite LFS will improve by another factor of 4-6 as CPUs get faster (see Figure 8(b)). Almost no improvement can be expected in SunOS. Sun4 2*Sun4 4*Sun4 10000 1K file create (b) Figure 8 — Small-file performance under Sprite LFS and SunOS. Figure (a) measures a benchmark that created 10000 one-kilobyte files, then read them back in the same order as created, then deleted them. Speed is measured by the number of files per second for each operation on the two file systems. The logging approach in Sprite LFS provides an order-of-magnitude speedup for creation and deletion. Figure (b) estimates the performance of each system for creating files on faster computers with the same disk. In SunOS the disk was 85% saturated in (a), so faster processors will not improve performance much. In Sprite LFS the disk was only 17% saturated in (a) while the CPU was 100% utilized; as a consequence I/O performance will scale with CPU speed. Although Sprite was designed for efficiency on workloads with many small file accesses, Figure 9 shows that it also provides competitive performance for large files. Sprite LFS has a higher write bandwidth than SunOS in all cases. It is substantially faster for random writes because it turns them into sequential writes to the log; it is also faster for sequential writes because it groups many blocks into a single large I/O, whereas SunOS performs kilobytes/sec 900 800 700 600 500 400 300 200 100 0 Sprite LFS is only 20% faster that SunOS using the configuration presented in Section 5.1. Most of the speedup is attributable to the removal of the synchronous writes in Sprite LFS. Even with the synchronous writes of Unix FFS, the benchmark has a CPU utilization of over 80%, limiting the speedup possible from changes in the disk storage management. 5.1. Micro-benchmarks We used a collection of small benchmark programs to measure the best-case performance of Sprite LFS and compare it to SunOS 4.0.3, whose file system is based on Unix FFS. The benchmarks are synthetic so they do not represent realistic workloads, but they illustrate the strengths and weaknesses of the two file systems. The machine used for both systems was a Sun-4/260 (8.7 integer SPECmarks) with 32 megabytes of memory, a Sun SCSI3 HBA, and a Wren IV disk (1.3 MBytes/sec maximum transfer bandwidth, 17.5 milliseconds average seek time). For both LFS and SunOS, the disk was formatted with a file system having around 300 megabytes of usable storage. An eight-kilobyte block size was used by SunOS while Sprite LFS used a four-kilobyte block size and a one-megabyte segment size. In each case the system was July 24, 1991 Sprite LFS Write Read Sequential Write Read Random SunOS Reread Sequential Figure 9 — Large-file performance under Sprite LFS and SunOS. The figure shows the speed of a benchmark that creates a 100Mbyte file with sequential writes, then reads the file back sequentially, then writes 100 Mbytes randomly to the existing file, then reads 100 Mbytes randomly from the file, and finally reads the file sequentially again. The bandwidth of each of the five phases is shown separately. Sprite LFS has a higher write bandwidth and the same read bandwidth as SunOS with the exception of sequential reading of a file that was written randomly. - 11 - individual disk operations for each block (a newer version of SunOS groups writes [16] and should therefore have performance equivalent to Sprite LFS). The read performance is similar in the two systems except for the case of reading a file sequentially after it has been written randomly; in this case the reads require seeks in Sprite LFS, so its performance is substantially lower than SunOS. write cost during the benchmark runs was 1.0). In order to assess the cost of cleaning and the effectiveness of the cost-benefit cleaning policy, we recorded statistics about our production log-structured file systems over a period of several months. Five systems were measured: /user6 Home directories for Sprite developers. Workload consists of program development, text processing, electronic communication, and simulations. Figure 9 illustrates the fact that a log-structured file system produces a different form of locality on disk than traditional file systems. A traditional file system achieves logical locality by assuming certain access patterns (sequential reading of files, a tendency to use multiple files within a directory, etc.); it then pays extra on writes, if necessary, to organize information optimally on disk for the assumed read patterns. In contrast, a log-structured file system achieves temporal locality: information that is created or modified at the same time will be grouped closely on disk. If temporal locality matches logical locality, as it does for a file that is written sequentially and then read sequentially, then a log-structured file system should have about the same performance on large files as a traditional file system. If temporal locality differs from logical locality then the systems will perform differently. Sprite LFS handles random writes more efficiently because it writes them sequentially on disk. SunOS pays more for the random writes in order to achieve logical locality, but then it handles sequential re-reads more efficiently. Random reads have about the same performance in the two systems, even though the blocks are laid out very differently. However, if the nonsequential reads occurred in the same order as the nonsequential writes then Sprite would have been much faster. /pcs Home directories and project area for research on parallel processing and VLSI circuit design. /src/kernel Sources and binaries for the Sprite kernel. /swap2 Sprite client workstation swap files. Workload consists of virtual memory backing store for 40 diskless Sprite workstations. Files tend to be large, sparse, and accessed nonsequentially. /tmp Temporary file storage area for 40 Sprite workstations. Table 2 shows statistics gathered during cleaning over a four-month period. In order to eliminate start-up effects we waited several months after putting the file systems into use before beginning the measurements. The behavior of the production file systems has been substantially better than predicted by the simulations in Section 3. Even though the overall disk capacity utilizations ranged from 11-75%, more than half of the segments cleaned were totally empty. Even the non-empty segments have utilizations far less than the average disk utilizations. The overall write costs ranged from 1.2 to 1.6, in comparison to write costs of 2.5-3 in the corresponding simulations. Figure 10 shows the distribution of segment utilizations, gathered in a recent snapshot of the /user6 disk. 5.2. Cleaning overheads The micro-benchmark results of the previous section give an optimistic view of the performance of Sprite LFS because they do not include any cleaning overheads (the We believe that there are two reasons why cleaning costs are lower in Sprite LFS than in the simulations. First,    Write cost in Sprite LFS file systems      Avg File     u  Write Disk Avg Write Segments File system In Use          Size Size Traffic Cleaned  Empty Avg Cost     1280 MB  23.5 KB  3.2 MB/hour  75%  10732  69%  .133  1.4  /user6          52% 990 MB 10.5 KB 2.1 MB/hour 63% 22689 .137 1.6  /pcs           /src/kernel  1280 MB  37.5 KB  4.2 MB/hour  72%  16975 83% .122 1.2      /tmp  264 MB 28.9 KB 1.7 MB/hour 11% 2871 78% .130 1.3           4701  66%  .535  1.6  /swap2  309 MB  68.1 KB  13.3 MB/hour  65%  Table 2 - Segment cleaning statistics and write costs for production file systems. For each Sprite LFS file system the table lists the disk size, the average file size, the average daily write traffic rate, the average disk capacity utilization, the total number of segments cleaned over a four-month period, the fraction of the segments that were empty when cleaned, the average utilization of the non-empty segments that were cleaned, and the overall write cost for the period of the measurements. These write cost figures imply that the cleaning overhead limits the long-term write performance to about 70% of the maximum sequential write bandwidth. July 24, 1991 - 12 - all the files in the simulations were just a single block long. In practice, there are a substantial number of longer files, and they tend to be written and deleted as a whole. This results in greater locality within individual segments. In the best case where a file is much longer than a segment, deleting the file will produce one or more totally empty segments. The second difference between simulation and reality is that the simulated reference patterns were evenly distributed within the hot and cold file groups. In practice there are large numbers of files that are almost never written (cold segments in reality are much colder than the cold segments in the simulations). A log-structured file system will isolate the very cold files in segments and never clean them. In the simulations, every segment eventually received modifications and thus had to be cleaned. 5.3. Crash recovery If the measurements of Sprite LFS in Section 5.1 were a bit over-optimistic, the measurements in this section are, if anything, over-pessimistic. In practice it may be possible to perform much of the cleaning at night or during other idle periods, so that clean segments are available during bursts of activity. We do not yet have enough experience with Sprite LFS to know if this can be done. In addition, we expect the performance of Sprite LFS to improve as we gain experience and tune the algorithms. For example, we have not yet carefully analyzed the policy issue of how many segments to clean at a time, but we think it may impact the system’s ability to segregate hot data from cold data. Table 3 shows that recovery time varies with the number and size of files written between the last checkpoint and the crash. Recovery times can be bounded by limiting the amount of data written between checkpoints. From the average file sizes and daily write traffic in Table 2, a checkpoint interval as large as an hour would result in average recovery times of around one second. Using the maximum observered write rate of 150 megabytes/hour, maximum recovery time would grow by one second for every 70 seconds of checkpoint interval length. Although the crash recovery code has not been installed on the production system, the code works well enough to time recovery of various crash scenarios. The time to recover depends on the checkpoint interval and the rate and type of operations being performed. Table 3 shows the recovery time for different file sizes and amounts of file data recovered. The different crash configurations were generated by running a program that created one, ten, or fifty megabytes of fixed-size files before the system was crashed. A special version of Sprite LFS was used that had an infinite checkpoint interval and never wrote directory changes to disk. During the recovery roll-forward, the created files had to be added to the inode map, the directory entries created, and the segment usage table updated. 5.4. Other overheads in Sprite LFS Table 4 shows the relative importance of the various kinds of data written to disk, both in terms of how much of the live blocks they occupy on disk and in terms of how much of the data written to the log they represent. More than 99% of the live data on disk consists of file data blocks and indirect blocks. However, about 13% of the information written to the log consists of inodes, inode map blocks, and segment map blocks, all of which tend to be overwritten quickly. The inode map alone accounts for more than 7% of all the data written to the log. We suspect that this is because of the short checkpoint interval currently used in Sprite LFS, which forces metadata to disk Fraction of segments 0.180 0.160 0.140 0.120 0.100 0.080     Sprite LFS recovery time in seconds   File   File Data Recovered      Size 1 MB 10 MB 50 MB       132 1 KB  1  21      10 KB  < 1 3 17    100 KB  < 1  1 8    0.060 0.040 0.020 0.000 0.0 0.2 0.4 0.6 0.8 1.0 Segment utilization Table 3 — Recovery time for various crash configurations The table shows the speed of recovery of one, ten, and fifty megabytes of fixed-size files. The system measured was the same one used in Section 5.1. Recovery time is dominated by the number of files to be recovered. Figure 10 — Segment utilization in the /user6 file system This figure shows the distribution of segment utilizations in a recent snapshot of the /user6 disk. The distribution shows large numbers of fully utilized segments and totally empty segments. July 24, 1991 - 13 - more often than necessary. We expect the log bandwidth overhead for metadata to drop substantially when we install roll-forward recovery and increase the checkpoint interval. systems view the log as the most up to date ‘‘truth’’ about the state of the data on disk. The main difference is that database systems do not use the log as the final repository for data: a separate data area is reserved for this purpose. The separate data area of these database systems means that they do not need the segment cleaning mechanisms of the Sprite LFS to reclaim log space. The space occupied by the log in a database system can be reclaimed when the logged changes have been written to their final locations. Since all read requests are processed from the data area, the log can be greatly compacted without hurting read performance. Typically only the changed bytes are written to database logs rather than entire blocks as in Sprite LFS. 6. Related work The log-structured file system concept and the Sprite LFS design borrow ideas from many different storage management systems. File systems with log-like structures have appeared in several proposals for building file systems on write-once media[17, 18]. Besides writing all changes in an append-only fashion, these systems maintain indexing information much like the Sprite LFS inode map and inodes for quickly locating and reading files. They differ from Sprite LFS in that the write-once nature of the media made it unnecessary for the file systems to reclaim log space. The Sprite LFS crash recovery mechanism of checkpoints and roll forward using a ‘‘redo log’’ is similar to techniques used in database systems and object repositories[21]. The implementation in Sprite LFS is simplified because the log is the final home of the data. Rather than redoing the operation to the separate data copy, Sprite LFS recovery insures that the indexes point at the newest copy of the data in the log. The segment cleaning approach used in Sprite LFS acts much like scavenging garbage collectors developed for programming languages[19]. The cost-benefit segment selection and the age sorting of blocks during segment cleaned in Sprite LFS separates files into generations much like generational garbage collection schemes[20]. A significant difference between these garbage collection schemes and Sprite LFS is that efficient random access is possible in the generational garbage collectors, whereas sequential accesses are necessary to achieve high performance in a file system. Also, Sprite LFS can exploit the fact that blocks can belong to at most one file at a time to use much simpler algorithms for identifying garbage than used in the systems for programming languages. Collecting data in the file cache and writing it to disk in large writes is similar to the concept of group commit in database systems[22] and to techniques used in mainmemory database systems[23, 24]. 7. Conclusion The basic principle behind a log-structured file system is a simple one: collect large amounts of new data in a file cache in main memory, then write the data to disk in a single large I/O that can use all of the disk’s bandwidth. Implementing this idea is complicated by the need to maintain large free areas on disk, but both our simulation analysis and our experience with Sprite LFS suggest that low cleaning overheads can be achieved with a simple policy based on cost and benefit. Although we developed a log-structured file system to support workloads with many small files, the approach also works very well for large-file accesses. In particular, there is essentially no cleaning overhead at all for very large files that are created and deleted in their entirety. The logging scheme used in Sprite LFS is similar to schemes pioneered in database systems. Almost all database systems use write-ahead logging for crash recovery and high performance[13], but differ from Sprite LFS in how they use the log. Both Sprite LFS and the database    Sprite LFS /user6 file system contents      Block type Live data Log bandwidth     98.0%  Data blocks* 85.2%     Indirect blocks*  1.0%  1.6%     Inode blocks* 0.2%  2.7%   Inode map   0.2%  7.8%      0.0% 2.1%   Seg Usage map*    Summary blocks  0.6%  0.5%     Dir Op Log 0.0% 0.1%   The bottom line is that a log-structured file system can use disks an order of magnitude more efficiently than existing file systems. This should make it possible to take advantage of several more generations of faster processors before I/O limitations once again threaten the scalability of computer systems. 8. 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